Drip Drop
A community-based water conservation app built to preserve California’s water resources
Role
Product Designer, UX/UI, Branding
Senior Capstone Project | Chico State BFA in Graphic Design
The Challenge
California is no stranger to water shortages. Drought conditions and overconsumption put our ecosystems and communities at risk. But most people don’t know how much water they’re using—or how to change.
How do we make water conservation feel less overwhelming, and more actionable?
I set out to design an app that would empower users to reduce their water footprint through simple behavior changes, community support, and visual accountability.
The Idea
Enter DripDrop—a user-centered mobile app designed to track, reduce, and reward personal water conservation.
DripDrop combines habit tracking, local resources, and social motivation into a single platform. The goal? Make water saving feel good, easy, and communal.
Research & Insights
I started with research:
Surveys and interviews with peers and community members
Studied California water data and everyday household usage
Identified key pain points: lack of awareness, forgetfulness, and feeling like “my actions don’t matter.”
Key insight: People are more likely to take action when they see others doing the same, and also when they get small wins along the way.
Goals
Help users visualize their water usage
Offer personalized, achievable goals
Reward consistent progress with badges, challenges, and community shoutouts
Highlight local water-saving programs and rebates
Design Process
1. Wireframes & User Flows
I mapped out intuitive paths:
Daily water logs
Progress tracking dashboard
Community challenge hub
Local tips and programs
2. Visual Style & Branding
Inspired by clean water and nature, I chose a cool, modern palette of blues and teals with fluid UI elements. I looked to brands like Sweetgreen for a balance of eco-conscious + tech-forward.
Key visuals:
Drip-shaped progress meters
Friendly typography and rounded edges
Calming animations to reinforce habit success
3. Prototype & Usability Testing
Using Figma, I created interactive prototypes and tested with students and faculty. Feedback helped refine:
Simpler navigation
More positive reinforcement
Faster input logging
Features
Daily Tracking – Log showers, laundry, and more with a tap
Smart Suggestions – AI-generated tips to save water based on your habits
Community Challenges – Join local users to hit collective conservation goals
Badge System – Unlock fun achievements for consistency and impact
Local Resources – Discover rebates, native plant guides, and graywater ideas
Outcome
The final prototype earned high marks from reviewers for its:
Clear purpose and intuitive flow
Appealing, consistent design system
Strong alignment between visuals and mission
DripDrop shows how design can translate awareness into action, one drop at a time!
What I Learned
This project deepened my skills in:
UX strategy and user research
Systems thinking and interface design
Creating experiences that motivate change through small, satisfying wins
I’m proud to say DripDrop isn’t just a school project, it’s a concept I’d love to see live in the world.